
Sable
The improviser
Curious, sly and inventive. Sable always sees another way, sometimes making a simple move more complicated.




The improviser
Curious, sly and inventive. Sable always sees another way, sometimes making a simple move more complicated.

The guardian
Patient, caring and quietly stubborn. Orin thinks before acting, occasionally waiting too long.

The challenger
Daring, direct and competitive. Zeke wants to make the decisive move, even if that means leaving an opening.
Take turns placing S, O or Z. Complete SOZ or ZOS in any straight line to score. Whoever finishes it gets the point, even with the other player’s letters.
Each player has one of every letter. Use all three to refill. Both supplies are visible, so plan around what your opponent has left.
Powers unlock after both players make their first move. Each character power has one use per match. With powers on, a scoring move can earn a second action.
When the board is full, the highest score wins.
Play solo against a bot or with someone on the same phone.